Files
ProxmoxVEDHelperScripts/frontend/src/components/ui/particles.tsx
2025-03-12 14:58:31 +01:00

184 lines
5.3 KiB
TypeScript

"use client";
import { cn } from "@/lib/utils";
import React, { useEffect, useRef, useState, useCallback } from "react";
function useMousePosition() {
const [mousePosition, setMousePosition] = useState({ x: 0, y: 0 });
useEffect(() => {
const handleMouseMove = (event: MouseEvent) => {
setMousePosition({ x: event.clientX, y: event.clientY });
};
window.addEventListener("mousemove", handleMouseMove);
return () => window.removeEventListener("mousemove", handleMouseMove);
}, []);
return mousePosition;
}
function hexToRgb(hex: string): number[] {
hex = hex.replace("#", "");
if (hex.length === 3) {
hex = hex.split("").map((char) => char + char).join("");
}
return [
parseInt(hex.substring(0, 2), 16),
parseInt(hex.substring(2, 4), 16),
parseInt(hex.substring(4, 6), 16),
];
}
interface Particle {
x: number;
y: number;
translateX: number;
translateY: number;
size: number;
alpha: number;
targetAlpha: number;
dx: number;
dy: number;
magnetism: number;
}
interface ParticlesProps {
className?: string;
quantity?: number;
staticity?: number;
ease?: number;
size?: number;
refresh?: boolean;
color?: string;
vx?: number;
vy?: number;
}
const Particles: React.FC<ParticlesProps> = ({
className = "",
quantity = 100,
staticity = 50,
ease = 50,
size = 0.4,
refresh = false,
color = "#ffffff",
vx = 0,
vy = 0,
}) => {
const canvasRef = useRef<HTMLCanvasElement>(null);
const canvasContainerRef = useRef<HTMLDivElement>(null);
const context = useRef<CanvasRenderingContext2D | null>(null);
const circles = useRef<Particle[]>([]);
const animationFrameRef = useRef<number | null>(null);
const mousePosition = useMousePosition();
const mouse = useRef({ x: 0, y: 0 });
const canvasSize = useRef({ w: 0, h: 0 });
const dpr = typeof window !== "undefined" ? window.devicePixelRatio : 1;
const rgb = hexToRgb(color);
const createParticle = (): Particle => ({
x: Math.random() * canvasSize.current.w,
y: Math.random() * canvasSize.current.h,
translateX: 0,
translateY: 0,
size: Math.random() * 2 + size,
alpha: 0,
targetAlpha: Math.random() * 0.6 + 0.1,
dx: (Math.random() - 0.5) * 0.1,
dy: (Math.random() - 0.5) * 0.1,
magnetism: 0.1 + Math.random() * 4,
});
const resizeCanvas = useCallback(() => {
if (!canvasContainerRef.current || !canvasRef.current) return;
const { offsetWidth: w, offsetHeight: h } = canvasContainerRef.current;
Object.assign(canvasSize.current, { w, h });
canvasRef.current.width = w * dpr;
canvasRef.current.height = h * dpr;
canvasRef.current.style.width = `${w}px`;
canvasRef.current.style.height = `${h}px`;
if (context.current) {
context.current.scale(dpr, dpr);
}
circles.current = Array.from({ length: quantity }, createParticle);
}, [quantity]);
const drawParticle = (particle: Particle) => {
if (!context.current) return;
const { x, y, translateX, translateY, size, alpha } = particle;
context.current.save();
context.current.translate(translateX, translateY);
context.current.beginPath();
context.current.arc(x, y, size, 0, 2 * Math.PI);
context.current.fillStyle = `rgba(${rgb.join(",")}, ${alpha})`;
context.current.fill();
context.current.restore();
};
const clearCanvas = () => {
context.current?.clearRect(0, 0, canvasSize.current.w, canvasSize.current.h);
};
const animateParticles = () => {
clearCanvas();
circles.current.forEach((particle) => {
particle.x += particle.dx + vx;
particle.y += particle.dy + vy;
particle.translateX += (mouse.current.x / (staticity / particle.magnetism) - particle.translateX) / ease;
particle.translateY += (mouse.current.y / (staticity / particle.magnetism) - particle.translateY) / ease;
particle.alpha = Math.min(particle.alpha + 0.02, particle.targetAlpha);
drawParticle(particle);
if (
particle.x < -particle.size ||
particle.x > canvasSize.current.w + particle.size ||
particle.y < -particle.size ||
particle.y > canvasSize.current.h + particle.size
) {
Object.assign(particle, createParticle());
}
});
animationFrameRef.current = requestAnimationFrame(animateParticles);
};
useEffect(() => {
if (canvasRef.current) {
context.current = canvasRef.current.getContext("2d");
resizeCanvas();
animateParticles();
window.addEventListener("resize", resizeCanvas);
}
return () => {
if (animationFrameRef.current) {
cancelAnimationFrame(animationFrameRef.current);
}
window.removeEventListener("resize", resizeCanvas);
};
}, [resizeCanvas, refresh]);
useEffect(() => {
if (!canvasRef.current) return;
const rect = canvasRef.current.getBoundingClientRect();
const { w, h } = canvasSize.current;
const x = mousePosition.x - rect.left - w / 2;
const y = mousePosition.y - rect.top - h / 2;
if (x < w / 2 && x > -w / 2 && y < h / 2 && y > -h / 2) {
mouse.current.x = x;
mouse.current.y = y;
}
}, [mousePosition]);
return (
<div className={cn("pointer-events-none", className)} ref={canvasContainerRef} aria-hidden="true">
<canvas ref={canvasRef} className="size-full" />
</div>
);
};
export default Particles;