style(cpp): separate multiple variable declarations (#4795)
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@@ -296,14 +296,20 @@ namespace platf {
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struct cursor_t {
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// Public properties used during blending
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bool visible = false;
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std::int32_t x, y;
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std::uint32_t dst_w, dst_h;
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std::uint32_t src_w, src_h;
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std::uint32_t dst_h;
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std::uint32_t dst_w;
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std::uint32_t src_h;
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std::uint32_t src_w;
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std::int32_t x;
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std::int32_t y;
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std::vector<std::uint8_t> pixels;
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unsigned long serial;
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// Private properties used for tracking cursor changes
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std::uint64_t prop_src_x, prop_src_y, prop_src_w, prop_src_h;
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std::uint64_t prop_src_x;
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std::uint64_t prop_src_y;
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std::uint64_t prop_src_h;
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std::uint64_t prop_src_w;
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std::uint32_t fb_id;
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};
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@@ -1133,8 +1139,10 @@ namespace platf {
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std::chrono::nanoseconds delay;
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int img_width, img_height;
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int img_offset_x, img_offset_y;
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int img_height;
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int img_width;
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int img_offset_x;
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int img_offset_y;
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int plane_id;
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int crtc_id;
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@@ -1317,7 +1325,8 @@ namespace platf {
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gl::ctx.BindTexture(GL_TEXTURE_2D, rgb->tex[0]);
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// Don't remove these lines, see https://github.com/LizardByte/Sunshine/issues/453
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int w, h;
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int h;
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int w;
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gl::ctx.GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w);
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gl::ctx.GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &h);
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BOOST_LOG(debug) << "width and height: w "sv << w << " h "sv << h;
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