style(cpp): separate multiple variable declarations (#4795)
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@@ -206,7 +206,8 @@ namespace wl {
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gl::ctx.BindTexture(GL_TEXTURE_2D, (*rgb_opt)->tex[0]);
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// Don't remove these lines, see https://github.com/LizardByte/Sunshine/issues/453
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int w, h;
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int h;
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int w;
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gl::ctx.GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w);
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gl::ctx.GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &h);
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BOOST_LOG(debug) << "width and height: w "sv << w << " h "sv << h;
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