style: adjust clang-format rules (#2186)

Co-authored-by: Vithorio Polten <reach@vithor.io>
This commit is contained in:
ReenigneArcher
2025-01-19 22:34:47 -05:00
committed by GitHub
parent f57aee9025
commit c2420427b1
158 changed files with 8754 additions and 9994 deletions

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@@ -2,132 +2,114 @@
* @file src/platform/linux/input/inputtino.cpp
* @brief Definitions for the inputtino Linux input handling.
*/
// lib includes
#include <inputtino/input.hpp>
#include <libevdev/libevdev.h>
#include "src/config.h"
#include "src/platform/common.h"
#include "src/utility.h"
// local includes
#include "inputtino_common.h"
#include "inputtino_gamepad.h"
#include "inputtino_keyboard.h"
#include "inputtino_mouse.h"
#include "inputtino_pen.h"
#include "inputtino_touch.h"
#include "src/config.h"
#include "src/platform/common.h"
#include "src/utility.h"
using namespace std::literals;
namespace platf {
input_t
input() {
return { new input_raw_t() };
input_t input() {
return {new input_raw_t()};
}
std::unique_ptr<client_input_t>
allocate_client_input_context(input_t &input) {
std::unique_ptr<client_input_t> allocate_client_input_context(input_t &input) {
return std::make_unique<client_input_raw_t>(input);
}
void
freeInput(void *p) {
void freeInput(void *p) {
auto *input = (input_raw_t *) p;
delete input;
}
void
move_mouse(input_t &input, int deltaX, int deltaY) {
void move_mouse(input_t &input, int deltaX, int deltaY) {
auto raw = (input_raw_t *) input.get();
platf::mouse::move(raw, deltaX, deltaY);
}
void
abs_mouse(input_t &input, const touch_port_t &touch_port, float x, float y) {
void abs_mouse(input_t &input, const touch_port_t &touch_port, float x, float y) {
auto raw = (input_raw_t *) input.get();
platf::mouse::move_abs(raw, touch_port, x, y);
}
void
button_mouse(input_t &input, int button, bool release) {
void button_mouse(input_t &input, int button, bool release) {
auto raw = (input_raw_t *) input.get();
platf::mouse::button(raw, button, release);
}
void
scroll(input_t &input, int high_res_distance) {
void scroll(input_t &input, int high_res_distance) {
auto raw = (input_raw_t *) input.get();
platf::mouse::scroll(raw, high_res_distance);
}
void
hscroll(input_t &input, int high_res_distance) {
void hscroll(input_t &input, int high_res_distance) {
auto raw = (input_raw_t *) input.get();
platf::mouse::hscroll(raw, high_res_distance);
}
void
keyboard_update(input_t &input, uint16_t modcode, bool release, uint8_t flags) {
void keyboard_update(input_t &input, uint16_t modcode, bool release, uint8_t flags) {
auto raw = (input_raw_t *) input.get();
platf::keyboard::update(raw, modcode, release, flags);
}
void
unicode(input_t &input, char *utf8, int size) {
void unicode(input_t &input, char *utf8, int size) {
auto raw = (input_raw_t *) input.get();
platf::keyboard::unicode(raw, utf8, size);
}
void
touch_update(client_input_t *input, const touch_port_t &touch_port, const touch_input_t &touch) {
void touch_update(client_input_t *input, const touch_port_t &touch_port, const touch_input_t &touch) {
auto raw = (client_input_raw_t *) input;
platf::touch::update(raw, touch_port, touch);
}
void
pen_update(client_input_t *input, const touch_port_t &touch_port, const pen_input_t &pen) {
void pen_update(client_input_t *input, const touch_port_t &touch_port, const pen_input_t &pen) {
auto raw = (client_input_raw_t *) input;
platf::pen::update(raw, touch_port, pen);
}
int
alloc_gamepad(input_t &input, const gamepad_id_t &id, const gamepad_arrival_t &metadata, feedback_queue_t feedback_queue) {
int alloc_gamepad(input_t &input, const gamepad_id_t &id, const gamepad_arrival_t &metadata, feedback_queue_t feedback_queue) {
auto raw = (input_raw_t *) input.get();
return platf::gamepad::alloc(raw, id, metadata, feedback_queue);
}
void
free_gamepad(input_t &input, int nr) {
void free_gamepad(input_t &input, int nr) {
auto raw = (input_raw_t *) input.get();
platf::gamepad::free(raw, nr);
}
void
gamepad_update(input_t &input, int nr, const gamepad_state_t &gamepad_state) {
void gamepad_update(input_t &input, int nr, const gamepad_state_t &gamepad_state) {
auto raw = (input_raw_t *) input.get();
platf::gamepad::update(raw, nr, gamepad_state);
}
void
gamepad_touch(input_t &input, const gamepad_touch_t &touch) {
void gamepad_touch(input_t &input, const gamepad_touch_t &touch) {
auto raw = (input_raw_t *) input.get();
platf::gamepad::touch(raw, touch);
}
void
gamepad_motion(input_t &input, const gamepad_motion_t &motion) {
void gamepad_motion(input_t &input, const gamepad_motion_t &motion) {
auto raw = (input_raw_t *) input.get();
platf::gamepad::motion(raw, motion);
}
void
gamepad_battery(input_t &input, const gamepad_battery_t &battery) {
void gamepad_battery(input_t &input, const gamepad_battery_t &battery) {
auto raw = (input_raw_t *) input.get();
platf::gamepad::battery(raw, battery);
}
platform_caps::caps_t
get_capabilities() {
platform_caps::caps_t get_capabilities() {
platform_caps::caps_t caps = 0;
// TODO: if has_uinput
caps |= platform_caps::pen_touch;
@@ -140,14 +122,12 @@ namespace platf {
return caps;
}
util::point_t
get_mouse_loc(input_t &input) {
util::point_t get_mouse_loc(input_t &input) {
auto raw = (input_raw_t *) input.get();
return platf::mouse::get_location(raw);
}
std::vector<supported_gamepad_t> &
supported_gamepads(input_t *input) {
std::vector<supported_gamepad_t> &supported_gamepads(input_t *input) {
return platf::gamepad::supported_gamepads(input);
}
} // namespace platf

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@@ -4,10 +4,12 @@
*/
#pragma once
// lib includes
#include <boost/locale.hpp>
#include <inputtino/input.hpp>
#include <libevdev/libevdev.h>
// local includes
#include "src/config.h"
#include "src/logging.h"
#include "src/platform/common.h"
@@ -94,8 +96,7 @@ namespace platf {
inputtino::Result<inputtino::PenTablet> pen;
};
inline float
deg2rad(float degree) {
inline float deg2rad(float degree) {
return degree * (M_PI / 180.f);
}
} // namespace platf

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@@ -2,18 +2,19 @@
* @file src/platform/linux/input/inputtino_gamepad.cpp
* @brief Definitions for inputtino gamepad input handling.
*/
// lib includes
#include <boost/locale.hpp>
#include <inputtino/input.hpp>
#include <libevdev/libevdev.h>
// local includes
#include "inputtino_common.h"
#include "inputtino_gamepad.h"
#include "src/config.h"
#include "src/logging.h"
#include "src/platform/common.h"
#include "src/utility.h"
#include "inputtino_common.h"
#include "inputtino_gamepad.h"
using namespace std::literals;
namespace platf::gamepad {
@@ -25,69 +26,54 @@ namespace platf::gamepad {
GAMEPAD_STATUS ///< Helper to indicate the number of status
};
auto
create_xbox_one() {
return inputtino::XboxOneJoypad::create({ .name = "Sunshine X-Box One (virtual) pad",
// https://github.com/torvalds/linux/blob/master/drivers/input/joystick/xpad.c#L147
.vendor_id = 0x045E,
.product_id = 0x02EA,
.version = 0x0408 });
auto create_xbox_one() {
return inputtino::XboxOneJoypad::create({.name = "Sunshine X-Box One (virtual) pad",
// https://github.com/torvalds/linux/blob/master/drivers/input/joystick/xpad.c#L147
.vendor_id = 0x045E,
.product_id = 0x02EA,
.version = 0x0408});
}
auto
create_switch() {
return inputtino::SwitchJoypad::create({ .name = "Sunshine Nintendo (virtual) pad",
// https://github.com/torvalds/linux/blob/master/drivers/hid/hid-ids.h#L981
.vendor_id = 0x057e,
.product_id = 0x2009,
.version = 0x8111 });
auto create_switch() {
return inputtino::SwitchJoypad::create({.name = "Sunshine Nintendo (virtual) pad",
// https://github.com/torvalds/linux/blob/master/drivers/hid/hid-ids.h#L981
.vendor_id = 0x057e,
.product_id = 0x2009,
.version = 0x8111});
}
auto
create_ds5() {
return inputtino::PS5Joypad::create({ .name = "Sunshine DualSense (virtual) pad",
.vendor_id = 0x054C,
.product_id = 0x0CE6,
.version = 0x8111 });
auto create_ds5() {
return inputtino::PS5Joypad::create({.name = "Sunshine DualSense (virtual) pad", .vendor_id = 0x054C, .product_id = 0x0CE6, .version = 0x8111});
}
int
alloc(input_raw_t *raw, const gamepad_id_t &id, const gamepad_arrival_t &metadata, feedback_queue_t feedback_queue) {
int alloc(input_raw_t *raw, const gamepad_id_t &id, const gamepad_arrival_t &metadata, feedback_queue_t feedback_queue) {
ControllerType selectedGamepadType;
if (config::input.gamepad == "xone"sv) {
BOOST_LOG(info) << "Gamepad " << id.globalIndex << " will be Xbox One controller (manual selection)"sv;
selectedGamepadType = XboxOneWired;
}
else if (config::input.gamepad == "ds5"sv) {
} else if (config::input.gamepad == "ds5"sv) {
BOOST_LOG(info) << "Gamepad " << id.globalIndex << " will be DualSense 5 controller (manual selection)"sv;
selectedGamepadType = DualSenseWired;
}
else if (config::input.gamepad == "switch"sv) {
} else if (config::input.gamepad == "switch"sv) {
BOOST_LOG(info) << "Gamepad " << id.globalIndex << " will be Nintendo Pro controller (manual selection)"sv;
selectedGamepadType = SwitchProWired;
}
else if (metadata.type == LI_CTYPE_XBOX) {
} else if (metadata.type == LI_CTYPE_XBOX) {
BOOST_LOG(info) << "Gamepad " << id.globalIndex << " will be Xbox One controller (auto-selected by client-reported type)"sv;
selectedGamepadType = XboxOneWired;
}
else if (metadata.type == LI_CTYPE_PS) {
} else if (metadata.type == LI_CTYPE_PS) {
BOOST_LOG(info) << "Gamepad " << id.globalIndex << " will be DualShock 5 controller (auto-selected by client-reported type)"sv;
selectedGamepadType = DualSenseWired;
}
else if (metadata.type == LI_CTYPE_NINTENDO) {
} else if (metadata.type == LI_CTYPE_NINTENDO) {
BOOST_LOG(info) << "Gamepad " << id.globalIndex << " will be Nintendo Pro controller (auto-selected by client-reported type)"sv;
selectedGamepadType = SwitchProWired;
}
else if (config::input.motion_as_ds4 && (metadata.capabilities & (LI_CCAP_ACCEL | LI_CCAP_GYRO))) {
} else if (config::input.motion_as_ds4 && (metadata.capabilities & (LI_CCAP_ACCEL | LI_CCAP_GYRO))) {
BOOST_LOG(info) << "Gamepad " << id.globalIndex << " will be DualShock 5 controller (auto-selected by motion sensor presence)"sv;
selectedGamepadType = DualSenseWired;
}
else if (config::input.touchpad_as_ds4 && (metadata.capabilities & LI_CCAP_TOUCHPAD)) {
} else if (config::input.touchpad_as_ds4 && (metadata.capabilities & LI_CCAP_TOUCHPAD)) {
BOOST_LOG(info) << "Gamepad " << id.globalIndex << " will be DualShock 5 controller (auto-selected by touchpad presence)"sv;
selectedGamepadType = DualSenseWired;
}
else {
} else {
BOOST_LOG(info) << "Gamepad " << id.globalIndex << " will be Xbox One controller (default)"sv;
selectedGamepadType = XboxOneWired;
}
@@ -102,8 +88,7 @@ namespace platf::gamepad {
if (metadata.capabilities & LI_CCAP_RGB_LED) {
BOOST_LOG(warning) << "Gamepad " << id.globalIndex << " has an RGB LED, but it is not usable when emulating a joypad different from DS5"sv;
}
}
else if (selectedGamepadType == DualSenseWired) {
} else if (selectedGamepadType == DualSenseWired) {
if (!(metadata.capabilities & (LI_CCAP_ACCEL | LI_CCAP_GYRO))) {
BOOST_LOG(warning) << "Gamepad " << id.globalIndex << " is emulating a DualShock 5 controller, but the client gamepad doesn't have motion sensors active"sv;
}
@@ -125,73 +110,71 @@ namespace platf::gamepad {
};
switch (selectedGamepadType) {
case XboxOneWired: {
auto xOne = create_xbox_one();
if (xOne) {
(*xOne).set_on_rumble(on_rumble_fn);
gamepad->joypad = std::make_unique<joypads_t>(std::move(*xOne));
raw->gamepads[id.globalIndex] = std::move(gamepad);
return 0;
case XboxOneWired:
{
auto xOne = create_xbox_one();
if (xOne) {
(*xOne).set_on_rumble(on_rumble_fn);
gamepad->joypad = std::make_unique<joypads_t>(std::move(*xOne));
raw->gamepads[id.globalIndex] = std::move(gamepad);
return 0;
} else {
BOOST_LOG(warning) << "Unable to create virtual Xbox One controller: " << xOne.getErrorMessage();
return -1;
}
}
else {
BOOST_LOG(warning) << "Unable to create virtual Xbox One controller: " << xOne.getErrorMessage();
return -1;
case SwitchProWired:
{
auto switchPro = create_switch();
if (switchPro) {
(*switchPro).set_on_rumble(on_rumble_fn);
gamepad->joypad = std::make_unique<joypads_t>(std::move(*switchPro));
raw->gamepads[id.globalIndex] = std::move(gamepad);
return 0;
} else {
BOOST_LOG(warning) << "Unable to create virtual Switch Pro controller: " << switchPro.getErrorMessage();
return -1;
}
}
}
case SwitchProWired: {
auto switchPro = create_switch();
if (switchPro) {
(*switchPro).set_on_rumble(on_rumble_fn);
gamepad->joypad = std::make_unique<joypads_t>(std::move(*switchPro));
raw->gamepads[id.globalIndex] = std::move(gamepad);
return 0;
}
else {
BOOST_LOG(warning) << "Unable to create virtual Switch Pro controller: " << switchPro.getErrorMessage();
return -1;
}
}
case DualSenseWired: {
auto ds5 = create_ds5();
if (ds5) {
(*ds5).set_on_rumble(on_rumble_fn);
(*ds5).set_on_led([feedback_queue, idx = id.clientRelativeIndex, gamepad](int r, int g, int b) {
// Don't resend duplicate LED data
if (gamepad->last_rgb_led.type == platf::gamepad_feedback_e::set_rgb_led && gamepad->last_rgb_led.data.rgb_led.r == r && gamepad->last_rgb_led.data.rgb_led.g == g && gamepad->last_rgb_led.data.rgb_led.b == b) {
return;
}
case DualSenseWired:
{
auto ds5 = create_ds5();
if (ds5) {
(*ds5).set_on_rumble(on_rumble_fn);
(*ds5).set_on_led([feedback_queue, idx = id.clientRelativeIndex, gamepad](int r, int g, int b) {
// Don't resend duplicate LED data
if (gamepad->last_rgb_led.type == platf::gamepad_feedback_e::set_rgb_led && gamepad->last_rgb_led.data.rgb_led.r == r && gamepad->last_rgb_led.data.rgb_led.g == g && gamepad->last_rgb_led.data.rgb_led.b == b) {
return;
}
auto msg = gamepad_feedback_msg_t::make_rgb_led(idx, r, g, b);
feedback_queue->raise(msg);
gamepad->last_rgb_led = msg;
});
auto msg = gamepad_feedback_msg_t::make_rgb_led(idx, r, g, b);
feedback_queue->raise(msg);
gamepad->last_rgb_led = msg;
});
// Activate the motion sensors
feedback_queue->raise(gamepad_feedback_msg_t::make_motion_event_state(id.clientRelativeIndex, LI_MOTION_TYPE_ACCEL, 100));
feedback_queue->raise(gamepad_feedback_msg_t::make_motion_event_state(id.clientRelativeIndex, LI_MOTION_TYPE_GYRO, 100));
// Activate the motion sensors
feedback_queue->raise(gamepad_feedback_msg_t::make_motion_event_state(id.clientRelativeIndex, LI_MOTION_TYPE_ACCEL, 100));
feedback_queue->raise(gamepad_feedback_msg_t::make_motion_event_state(id.clientRelativeIndex, LI_MOTION_TYPE_GYRO, 100));
gamepad->joypad = std::make_unique<joypads_t>(std::move(*ds5));
raw->gamepads[id.globalIndex] = std::move(gamepad);
return 0;
gamepad->joypad = std::make_unique<joypads_t>(std::move(*ds5));
raw->gamepads[id.globalIndex] = std::move(gamepad);
return 0;
} else {
BOOST_LOG(warning) << "Unable to create virtual DualShock 5 controller: " << ds5.getErrorMessage();
return -1;
}
}
else {
BOOST_LOG(warning) << "Unable to create virtual DualShock 5 controller: " << ds5.getErrorMessage();
return -1;
}
}
}
return -1;
}
void
free(input_raw_t *raw, int nr) {
void free(input_raw_t *raw, int nr) {
// This will call the destructor which in turn will stop the background threads for rumble and LED (and ultimately remove the joypad device)
raw->gamepads[nr]->joypad.reset();
raw->gamepads[nr].reset();
}
void
update(input_raw_t *raw, int nr, const gamepad_state_t &gamepad_state) {
void update(input_raw_t *raw, int nr, const gamepad_state_t &gamepad_state) {
auto gamepad = raw->gamepads[nr];
if (!gamepad) {
return;
@@ -203,11 +186,10 @@ namespace platf::gamepad {
gc.set_stick(inputtino::Joypad::RS, gamepad_state.rsX, gamepad_state.rsY);
gc.set_triggers(gamepad_state.lt, gamepad_state.rt);
},
*gamepad->joypad);
*gamepad->joypad);
}
void
touch(input_raw_t *raw, const gamepad_touch_t &touch) {
void touch(input_raw_t *raw, const gamepad_touch_t &touch) {
auto gamepad = raw->gamepads[touch.id.globalIndex];
if (!gamepad) {
return;
@@ -216,15 +198,13 @@ namespace platf::gamepad {
if (std::holds_alternative<inputtino::PS5Joypad>(*gamepad->joypad)) {
if (touch.pressure > 0.5) {
std::get<inputtino::PS5Joypad>(*gamepad->joypad).place_finger(touch.pointerId, touch.x * inputtino::PS5Joypad::touchpad_width, touch.y * inputtino::PS5Joypad::touchpad_height);
}
else {
} else {
std::get<inputtino::PS5Joypad>(*gamepad->joypad).release_finger(touch.pointerId);
}
}
}
void
motion(input_raw_t *raw, const gamepad_motion_t &motion) {
void motion(input_raw_t *raw, const gamepad_motion_t &motion) {
auto gamepad = raw->gamepads[motion.id.globalIndex];
if (!gamepad) {
return;
@@ -242,8 +222,7 @@ namespace platf::gamepad {
}
}
void
battery(input_raw_t *raw, const gamepad_battery_t &battery) {
void battery(input_raw_t *raw, const gamepad_battery_t &battery) {
auto gamepad = raw->gamepads[battery.id.globalIndex];
if (!gamepad) {
return;
@@ -272,14 +251,13 @@ namespace platf::gamepad {
}
}
std::vector<supported_gamepad_t> &
supported_gamepads(input_t *input) {
std::vector<supported_gamepad_t> &supported_gamepads(input_t *input) {
if (!input) {
static std::vector gps {
supported_gamepad_t { "auto", true, "" },
supported_gamepad_t { "xone", false, "" },
supported_gamepad_t { "ds5", false, "" },
supported_gamepad_t { "switch", false, "" },
supported_gamepad_t {"auto", true, ""},
supported_gamepad_t {"xone", false, ""},
supported_gamepad_t {"ds5", false, ""},
supported_gamepad_t {"switch", false, ""},
};
return gps;
@@ -290,10 +268,10 @@ namespace platf::gamepad {
auto xOne = create_xbox_one();
static std::vector gps {
supported_gamepad_t { "auto", true, "" },
supported_gamepad_t { "xone", static_cast<bool>(xOne), !xOne ? xOne.getErrorMessage() : "" },
supported_gamepad_t { "ds5", static_cast<bool>(ds5), !ds5 ? ds5.getErrorMessage() : "" },
supported_gamepad_t { "switch", static_cast<bool>(switchPro), !switchPro ? switchPro.getErrorMessage() : "" },
supported_gamepad_t {"auto", true, ""},
supported_gamepad_t {"xone", static_cast<bool>(xOne), !xOne ? xOne.getErrorMessage() : ""},
supported_gamepad_t {"ds5", static_cast<bool>(ds5), !ds5 ? ds5.getErrorMessage() : ""},
supported_gamepad_t {"switch", static_cast<bool>(switchPro), !switchPro ? switchPro.getErrorMessage() : ""},
};
for (auto &[name, is_enabled, reason_disabled] : gps) {

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@@ -4,13 +4,14 @@
*/
#pragma once
// lib includes
#include <boost/locale.hpp>
#include <inputtino/input.hpp>
#include <libevdev/libevdev.h>
#include "src/platform/common.h"
// local includes
#include "inputtino_common.h"
#include "src/platform/common.h"
using namespace std::literals;
@@ -22,24 +23,17 @@ namespace platf::gamepad {
SwitchProWired ///< Switch Pro Wired Controller
};
int
alloc(input_raw_t *raw, const gamepad_id_t &id, const gamepad_arrival_t &metadata, feedback_queue_t feedback_queue);
int alloc(input_raw_t *raw, const gamepad_id_t &id, const gamepad_arrival_t &metadata, feedback_queue_t feedback_queue);
void
free(input_raw_t *raw, int nr);
void free(input_raw_t *raw, int nr);
void
update(input_raw_t *raw, int nr, const gamepad_state_t &gamepad_state);
void update(input_raw_t *raw, int nr, const gamepad_state_t &gamepad_state);
void
touch(input_raw_t *raw, const gamepad_touch_t &touch);
void touch(input_raw_t *raw, const gamepad_touch_t &touch);
void
motion(input_raw_t *raw, const gamepad_motion_t &motion);
void motion(input_raw_t *raw, const gamepad_motion_t &motion);
void
battery(input_raw_t *raw, const gamepad_battery_t &battery);
void battery(input_raw_t *raw, const gamepad_battery_t &battery);
std::vector<supported_gamepad_t> &
supported_gamepads(input_t *input);
std::vector<supported_gamepad_t> &supported_gamepads(input_t *input);
} // namespace platf::gamepad

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@@ -2,18 +2,19 @@
* @file src/platform/linux/input/inputtino_keyboard.cpp
* @brief Definitions for inputtino keyboard input handling.
*/
// lib includes
#include <boost/locale.hpp>
#include <inputtino/input.hpp>
#include <libevdev/libevdev.h>
// local includes
#include "inputtino_common.h"
#include "inputtino_keyboard.h"
#include "src/config.h"
#include "src/logging.h"
#include "src/platform/common.h"
#include "src/utility.h"
#include "inputtino_common.h"
#include "inputtino_keyboard.h"
using namespace std::literals;
namespace platf::keyboard {
@@ -25,8 +26,7 @@ namespace platf::keyboard {
*
* adapted from: https://stackoverflow.com/a/7639754
*/
std::string
to_hex(const std::basic_string<char32_t> &str) {
std::string to_hex(const std::basic_string<char32_t> &str) {
std::stringstream ss;
ss << std::hex << std::setfill('0');
for (const auto &ch : str) {
@@ -42,48 +42,123 @@ namespace platf::keyboard {
* A map of linux scan code -> Moonlight keyboard code
*/
static const std::map<short, short> key_mappings = {
{ KEY_BACKSPACE, 0x08 }, { KEY_TAB, 0x09 }, { KEY_ENTER, 0x0D }, { KEY_LEFTSHIFT, 0x10 },
{ KEY_LEFTCTRL, 0x11 }, { KEY_CAPSLOCK, 0x14 }, { KEY_ESC, 0x1B }, { KEY_SPACE, 0x20 },
{ KEY_PAGEUP, 0x21 }, { KEY_PAGEDOWN, 0x22 }, { KEY_END, 0x23 }, { KEY_HOME, 0x24 },
{ KEY_LEFT, 0x25 }, { KEY_UP, 0x26 }, { KEY_RIGHT, 0x27 }, { KEY_DOWN, 0x28 },
{ KEY_SYSRQ, 0x2C }, { KEY_INSERT, 0x2D }, { KEY_DELETE, 0x2E }, { KEY_0, 0x30 },
{ KEY_1, 0x31 }, { KEY_2, 0x32 }, { KEY_3, 0x33 }, { KEY_4, 0x34 },
{ KEY_5, 0x35 }, { KEY_6, 0x36 }, { KEY_7, 0x37 }, { KEY_8, 0x38 },
{ KEY_9, 0x39 }, { KEY_A, 0x41 }, { KEY_B, 0x42 }, { KEY_C, 0x43 },
{ KEY_D, 0x44 }, { KEY_E, 0x45 }, { KEY_F, 0x46 }, { KEY_G, 0x47 },
{ KEY_H, 0x48 }, { KEY_I, 0x49 }, { KEY_J, 0x4A }, { KEY_K, 0x4B },
{ KEY_L, 0x4C }, { KEY_M, 0x4D }, { KEY_N, 0x4E }, { KEY_O, 0x4F },
{ KEY_P, 0x50 }, { KEY_Q, 0x51 }, { KEY_R, 0x52 }, { KEY_S, 0x53 },
{ KEY_T, 0x54 }, { KEY_U, 0x55 }, { KEY_V, 0x56 }, { KEY_W, 0x57 },
{ KEY_X, 0x58 }, { KEY_Y, 0x59 }, { KEY_Z, 0x5A }, { KEY_LEFTMETA, 0x5B },
{ KEY_RIGHTMETA, 0x5C }, { KEY_KP0, 0x60 }, { KEY_KP1, 0x61 }, { KEY_KP2, 0x62 },
{ KEY_KP3, 0x63 }, { KEY_KP4, 0x64 }, { KEY_KP5, 0x65 }, { KEY_KP6, 0x66 },
{ KEY_KP7, 0x67 }, { KEY_KP8, 0x68 }, { KEY_KP9, 0x69 }, { KEY_KPASTERISK, 0x6A },
{ KEY_KPPLUS, 0x6B }, { KEY_KPMINUS, 0x6D }, { KEY_KPDOT, 0x6E }, { KEY_KPSLASH, 0x6F },
{ KEY_F1, 0x70 }, { KEY_F2, 0x71 }, { KEY_F3, 0x72 }, { KEY_F4, 0x73 },
{ KEY_F5, 0x74 }, { KEY_F6, 0x75 }, { KEY_F7, 0x76 }, { KEY_F8, 0x77 },
{ KEY_F9, 0x78 }, { KEY_F10, 0x79 }, { KEY_F11, 0x7A }, { KEY_F12, 0x7B },
{ KEY_NUMLOCK, 0x90 }, { KEY_SCROLLLOCK, 0x91 }, { KEY_LEFTSHIFT, 0xA0 }, { KEY_RIGHTSHIFT, 0xA1 },
{ KEY_LEFTCTRL, 0xA2 }, { KEY_RIGHTCTRL, 0xA3 }, { KEY_LEFTALT, 0xA4 }, { KEY_RIGHTALT, 0xA5 },
{ KEY_SEMICOLON, 0xBA }, { KEY_EQUAL, 0xBB }, { KEY_COMMA, 0xBC }, { KEY_MINUS, 0xBD },
{ KEY_DOT, 0xBE }, { KEY_SLASH, 0xBF }, { KEY_GRAVE, 0xC0 }, { KEY_LEFTBRACE, 0xDB },
{ KEY_BACKSLASH, 0xDC }, { KEY_RIGHTBRACE, 0xDD }, { KEY_APOSTROPHE, 0xDE }, { KEY_102ND, 0xE2 }
{KEY_BACKSPACE, 0x08},
{KEY_TAB, 0x09},
{KEY_ENTER, 0x0D},
{KEY_LEFTSHIFT, 0x10},
{KEY_LEFTCTRL, 0x11},
{KEY_CAPSLOCK, 0x14},
{KEY_ESC, 0x1B},
{KEY_SPACE, 0x20},
{KEY_PAGEUP, 0x21},
{KEY_PAGEDOWN, 0x22},
{KEY_END, 0x23},
{KEY_HOME, 0x24},
{KEY_LEFT, 0x25},
{KEY_UP, 0x26},
{KEY_RIGHT, 0x27},
{KEY_DOWN, 0x28},
{KEY_SYSRQ, 0x2C},
{KEY_INSERT, 0x2D},
{KEY_DELETE, 0x2E},
{KEY_0, 0x30},
{KEY_1, 0x31},
{KEY_2, 0x32},
{KEY_3, 0x33},
{KEY_4, 0x34},
{KEY_5, 0x35},
{KEY_6, 0x36},
{KEY_7, 0x37},
{KEY_8, 0x38},
{KEY_9, 0x39},
{KEY_A, 0x41},
{KEY_B, 0x42},
{KEY_C, 0x43},
{KEY_D, 0x44},
{KEY_E, 0x45},
{KEY_F, 0x46},
{KEY_G, 0x47},
{KEY_H, 0x48},
{KEY_I, 0x49},
{KEY_J, 0x4A},
{KEY_K, 0x4B},
{KEY_L, 0x4C},
{KEY_M, 0x4D},
{KEY_N, 0x4E},
{KEY_O, 0x4F},
{KEY_P, 0x50},
{KEY_Q, 0x51},
{KEY_R, 0x52},
{KEY_S, 0x53},
{KEY_T, 0x54},
{KEY_U, 0x55},
{KEY_V, 0x56},
{KEY_W, 0x57},
{KEY_X, 0x58},
{KEY_Y, 0x59},
{KEY_Z, 0x5A},
{KEY_LEFTMETA, 0x5B},
{KEY_RIGHTMETA, 0x5C},
{KEY_KP0, 0x60},
{KEY_KP1, 0x61},
{KEY_KP2, 0x62},
{KEY_KP3, 0x63},
{KEY_KP4, 0x64},
{KEY_KP5, 0x65},
{KEY_KP6, 0x66},
{KEY_KP7, 0x67},
{KEY_KP8, 0x68},
{KEY_KP9, 0x69},
{KEY_KPASTERISK, 0x6A},
{KEY_KPPLUS, 0x6B},
{KEY_KPMINUS, 0x6D},
{KEY_KPDOT, 0x6E},
{KEY_KPSLASH, 0x6F},
{KEY_F1, 0x70},
{KEY_F2, 0x71},
{KEY_F3, 0x72},
{KEY_F4, 0x73},
{KEY_F5, 0x74},
{KEY_F6, 0x75},
{KEY_F7, 0x76},
{KEY_F8, 0x77},
{KEY_F9, 0x78},
{KEY_F10, 0x79},
{KEY_F11, 0x7A},
{KEY_F12, 0x7B},
{KEY_NUMLOCK, 0x90},
{KEY_SCROLLLOCK, 0x91},
{KEY_LEFTSHIFT, 0xA0},
{KEY_RIGHTSHIFT, 0xA1},
{KEY_LEFTCTRL, 0xA2},
{KEY_RIGHTCTRL, 0xA3},
{KEY_LEFTALT, 0xA4},
{KEY_RIGHTALT, 0xA5},
{KEY_SEMICOLON, 0xBA},
{KEY_EQUAL, 0xBB},
{KEY_COMMA, 0xBC},
{KEY_MINUS, 0xBD},
{KEY_DOT, 0xBE},
{KEY_SLASH, 0xBF},
{KEY_GRAVE, 0xC0},
{KEY_LEFTBRACE, 0xDB},
{KEY_BACKSLASH, 0xDC},
{KEY_RIGHTBRACE, 0xDD},
{KEY_APOSTROPHE, 0xDE},
{KEY_102ND, 0xE2}
};
void
update(input_raw_t *raw, uint16_t modcode, bool release, uint8_t flags) {
void update(input_raw_t *raw, uint16_t modcode, bool release, uint8_t flags) {
if (raw->keyboard) {
if (release) {
(*raw->keyboard).release(modcode);
}
else {
} else {
(*raw->keyboard).press(modcode);
}
}
}
void
unicode(input_raw_t *raw, char *utf8, int size) {
void unicode(input_raw_t *raw, char *utf8, int size) {
if (raw->keyboard) {
/* Reading input text as UTF-8 */
auto utf8_str = boost::locale::conv::to_utf<wchar_t>(utf8, utf8 + size, "UTF-8");
@@ -106,8 +181,7 @@ namespace platf::keyboard {
auto wincode = key_mappings.find(keycode);
if (keycode == -1 || wincode == key_mappings.end()) {
BOOST_LOG(warning) << "Unicode, unable to find keycode for: "sv << ch;
}
else {
} else {
(*raw->keyboard).press(wincode->second);
(*raw->keyboard).release(wincode->second);
}

View File

@@ -4,18 +4,18 @@
*/
#pragma once
// lib includes
#include <boost/locale.hpp>
#include <inputtino/input.hpp>
#include <libevdev/libevdev.h>
// local includes
#include "inputtino_common.h"
using namespace std::literals;
namespace platf::keyboard {
void
update(input_raw_t *raw, uint16_t modcode, bool release, uint8_t flags);
void update(input_raw_t *raw, uint16_t modcode, bool release, uint8_t flags);
void
unicode(input_raw_t *raw, char *utf8, int size);
void unicode(input_raw_t *raw, char *utf8, int size);
} // namespace platf::keyboard

View File

@@ -2,38 +2,36 @@
* @file src/platform/linux/input/inputtino_mouse.cpp
* @brief Definitions for inputtino mouse input handling.
*/
// lib includes
#include <boost/locale.hpp>
#include <inputtino/input.hpp>
#include <libevdev/libevdev.h>
// local includes
#include "inputtino_common.h"
#include "inputtino_mouse.h"
#include "src/config.h"
#include "src/logging.h"
#include "src/platform/common.h"
#include "src/utility.h"
#include "inputtino_common.h"
#include "inputtino_mouse.h"
using namespace std::literals;
namespace platf::mouse {
void
move(input_raw_t *raw, int deltaX, int deltaY) {
void move(input_raw_t *raw, int deltaX, int deltaY) {
if (raw->mouse) {
(*raw->mouse).move(deltaX, deltaY);
}
}
void
move_abs(input_raw_t *raw, const touch_port_t &touch_port, float x, float y) {
void move_abs(input_raw_t *raw, const touch_port_t &touch_port, float x, float y) {
if (raw->mouse) {
(*raw->mouse).move_abs(x, y, touch_port.width, touch_port.height);
}
}
void
button(input_raw_t *raw, int button, bool release) {
void button(input_raw_t *raw, int button, bool release) {
if (raw->mouse) {
inputtino::Mouse::MOUSE_BUTTON btn_type;
switch (button) {
@@ -58,35 +56,31 @@ namespace platf::mouse {
}
if (release) {
(*raw->mouse).release(btn_type);
}
else {
} else {
(*raw->mouse).press(btn_type);
}
}
}
void
scroll(input_raw_t *raw, int high_res_distance) {
void scroll(input_raw_t *raw, int high_res_distance) {
if (raw->mouse) {
(*raw->mouse).vertical_scroll(high_res_distance);
}
}
void
hscroll(input_raw_t *raw, int high_res_distance) {
void hscroll(input_raw_t *raw, int high_res_distance) {
if (raw->mouse) {
(*raw->mouse).horizontal_scroll(high_res_distance);
}
}
util::point_t
get_location(input_raw_t *raw) {
util::point_t get_location(input_raw_t *raw) {
if (raw->mouse) {
// TODO: decide what to do after https://github.com/games-on-whales/inputtino/issues/6 is resolved.
// TODO: auto x = (*raw->mouse).get_absolute_x();
// TODO: auto y = (*raw->mouse).get_absolute_y();
return { 0, 0 };
return {0, 0};
}
return { 0, 0 };
return {0, 0};
}
} // namespace platf::mouse

View File

@@ -3,33 +3,27 @@
* @brief Declarations for inputtino mouse input handling.
*/
#pragma once
// lib includes
#include <boost/locale.hpp>
#include <inputtino/input.hpp>
#include <libevdev/libevdev.h>
#include "src/platform/common.h"
// local includes
#include "inputtino_common.h"
#include "src/platform/common.h"
using namespace std::literals;
namespace platf::mouse {
void
move(input_raw_t *raw, int deltaX, int deltaY);
void move(input_raw_t *raw, int deltaX, int deltaY);
void
move_abs(input_raw_t *raw, const touch_port_t &touch_port, float x, float y);
void move_abs(input_raw_t *raw, const touch_port_t &touch_port, float x, float y);
void
button(input_raw_t *raw, int button, bool release);
void button(input_raw_t *raw, int button, bool release);
void
scroll(input_raw_t *raw, int high_res_distance);
void scroll(input_raw_t *raw, int high_res_distance);
void
hscroll(input_raw_t *raw, int high_res_distance);
void hscroll(input_raw_t *raw, int high_res_distance);
util::point_t
get_location(input_raw_t *raw);
util::point_t get_location(input_raw_t *raw);
} // namespace platf::mouse

View File

@@ -2,23 +2,23 @@
* @file src/platform/linux/input/inputtino_pen.cpp
* @brief Definitions for inputtino pen input handling.
*/
// lib includes
#include <boost/locale.hpp>
#include <inputtino/input.hpp>
#include <libevdev/libevdev.h>
// local includes
#include "inputtino_common.h"
#include "inputtino_pen.h"
#include "src/config.h"
#include "src/logging.h"
#include "src/platform/common.h"
#include "src/utility.h"
#include "inputtino_common.h"
#include "inputtino_pen.h"
using namespace std::literals;
namespace platf::pen {
void
update(client_input_raw_t *raw, const touch_port_t &touch_port, const pen_input_t &pen) {
void update(client_input_raw_t *raw, const touch_port_t &touch_port, const pen_input_t &pen) {
if (raw->pen) {
// First set the buttons
(*raw->pen).set_btn(inputtino::PenTablet::PRIMARY, pen.penButtons & LI_PEN_BUTTON_PRIMARY);
@@ -63,13 +63,7 @@ namespace platf::pen {
bool is_touching = pen.eventType == LI_TOUCH_EVENT_DOWN || pen.eventType == LI_TOUCH_EVENT_MOVE;
(*raw->pen).place_tool(tool,
pen.x,
pen.y,
is_touching ? pen.pressureOrDistance : -1,
is_touching ? -1 : pen.pressureOrDistance,
tilt_x,
tilt_y);
(*raw->pen).place_tool(tool, pen.x, pen.y, is_touching ? pen.pressureOrDistance : -1, is_touching ? -1 : pen.pressureOrDistance, tilt_x, tilt_y);
}
}
} // namespace platf::pen

View File

@@ -4,17 +4,17 @@
*/
#pragma once
// lib includes
#include <boost/locale.hpp>
#include <inputtino/input.hpp>
#include <libevdev/libevdev.h>
#include "src/platform/common.h"
// local includes
#include "inputtino_common.h"
#include "src/platform/common.h"
using namespace std::literals;
namespace platf::pen {
void
update(client_input_raw_t *raw, const touch_port_t &touch_port, const pen_input_t &pen);
void update(client_input_raw_t *raw, const touch_port_t &touch_port, const pen_input_t &pen);
}

View File

@@ -2,52 +2,53 @@
* @file src/platform/linux/input/inputtino_touch.cpp
* @brief Definitions for inputtino touch input handling.
*/
// lib includes
#include <boost/locale.hpp>
#include <inputtino/input.hpp>
#include <libevdev/libevdev.h>
// local includes
#include "inputtino_common.h"
#include "inputtino_touch.h"
#include "src/config.h"
#include "src/logging.h"
#include "src/platform/common.h"
#include "src/utility.h"
#include "inputtino_common.h"
#include "inputtino_touch.h"
using namespace std::literals;
namespace platf::touch {
void
update(client_input_raw_t *raw, const touch_port_t &touch_port, const touch_input_t &touch) {
void update(client_input_raw_t *raw, const touch_port_t &touch_port, const touch_input_t &touch) {
if (raw->touch) {
switch (touch.eventType) {
case LI_TOUCH_EVENT_HOVER:
case LI_TOUCH_EVENT_DOWN:
case LI_TOUCH_EVENT_MOVE: {
// Convert our 0..360 range to -90..90 relative to Y axis
int adjusted_angle = touch.rotation;
case LI_TOUCH_EVENT_MOVE:
{
// Convert our 0..360 range to -90..90 relative to Y axis
int adjusted_angle = touch.rotation;
if (adjusted_angle > 90 && adjusted_angle < 270) {
// Lower hemisphere
adjusted_angle = 180 - adjusted_angle;
}
if (adjusted_angle > 90 && adjusted_angle < 270) {
// Lower hemisphere
adjusted_angle = 180 - adjusted_angle;
}
// Wrap the value if it's out of range
if (adjusted_angle > 90) {
adjusted_angle -= 360;
// Wrap the value if it's out of range
if (adjusted_angle > 90) {
adjusted_angle -= 360;
} else if (adjusted_angle < -90) {
adjusted_angle += 360;
}
(*raw->touch).place_finger(touch.pointerId, touch.x, touch.y, touch.pressureOrDistance, adjusted_angle);
break;
}
else if (adjusted_angle < -90) {
adjusted_angle += 360;
}
(*raw->touch).place_finger(touch.pointerId, touch.x, touch.y, touch.pressureOrDistance, adjusted_angle);
break;
}
case LI_TOUCH_EVENT_CANCEL:
case LI_TOUCH_EVENT_UP:
case LI_TOUCH_EVENT_HOVER_LEAVE: {
(*raw->touch).release_finger(touch.pointerId);
break;
}
case LI_TOUCH_EVENT_HOVER_LEAVE:
{
(*raw->touch).release_finger(touch.pointerId);
break;
}
// TODO: LI_TOUCH_EVENT_CANCEL_ALL
}
}

View File

@@ -4,17 +4,17 @@
*/
#pragma once
// lib includes
#include <boost/locale.hpp>
#include <inputtino/input.hpp>
#include <libevdev/libevdev.h>
#include "src/platform/common.h"
// local includes
#include "inputtino_common.h"
#include "src/platform/common.h"
using namespace std::literals;
namespace platf::touch {
void
update(client_input_raw_t *raw, const touch_port_t &touch_port, const touch_input_t &touch);
void update(client_input_raw_t *raw, const touch_port_t &touch_port, const touch_input_t &touch);
}