dependabot[bot]
965c91a428
build(deps): bump third-party/lizardbyte-common from 06cd442 to 011ad2b ( #5457 )
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* build(deps): bump third-party/lizardbyte-common
Bumps [third-party/lizardbyte-common](https://github.com/LizardByte/lizardbyte-common ) from `06cd442` to `011ad2b`.
- [Release notes](https://github.com/LizardByte/lizardbyte-common/releases )
- [Commits](06cd442b80...011ad2bb13 )
---
updated-dependencies:
- dependency-name: third-party/lizardbyte-common
dependency-version: 011ad2bb139083dcf4ec21f9c09f07470891a668
dependency-type: direct:production
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Signed-off-by: dependabot[bot] <support@github.com >
* style: run clang-format across C++ sources
Reformatted conditionals, loops, and long function calls across core, platform, NVENC, and test helper code to match updated formatting rules, including minor spacing normalization in type declarations. These are style-only edits with no intended behavior changes.
---------
Signed-off-by: dependabot[bot] <support@github.com >
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: ReenigneArcher <42013603+ReenigneArcher@users.noreply.github.com >
2026-07-28 08:08:12 -04:00
Dave Lane
fb3d85cff4
fix(nvenc): dynamic nv codec sdk selection ( #5451 )
2026-07-26 21:06:28 -04:00
Dave Lane
a991a9622c
docs(doxygen): enforce warn if undocumented ( #5337 )
2026-06-25 22:43:17 -04:00
David Lane
188f1e2959
style(cpp): separate multiple variable declarations ( #4795 )
2026-03-01 09:02:17 -05:00
Coia Prant
d591643706
build(windows): add arm64 support ( #3905 )
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Signed-off-by: ReenigneArcher <42013603+ReenigneArcher@users.noreply.github.com >
Signed-off-by: Coia Prant <coiaprant@gmail.com >
Co-authored-by: Ricky8955555 <rkmiao@duck.com >
Co-authored-by: Mike Fara <mjfara@gmail.com >
Co-authored-by: ReenigneArcher <42013603+ReenigneArcher@users.noreply.github.com >
2026-02-07 21:03:05 -05:00
David Lane
ab52e27e0e
fix(audio-info): crash when device name contains special characters ( #4095 )
2026-01-16 22:41:23 -05:00
ns6089
cdb7e2b813
feat(video): use unified color conversion matrix generator ( #4387 )
2025-11-05 08:49:56 -05:00
ReenigneArcher
fc7b9e30c8
style(sonar): fix cpp:S4962 ( #4140 )
2025-08-08 00:45:53 -04:00
ReenigneArcher
9f101fb546
style(sonar): fix cpp:S3806 ( #4129 )
2025-08-04 23:30:48 -04:00
LizardByte-bot
1df4c89026
chore: update global workflows ( #3813 )
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Co-authored-by: ReenigneArcher <42013603+ReenigneArcher@users.noreply.github.com >
2025-04-25 19:09:06 -04:00
ReenigneArcher
c2420427b1
style: adjust clang-format rules ( #2186 )
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Co-authored-by: Vithorio Polten <reach@vithor.io >
2025-01-19 22:34:47 -05:00
Cameron Gutman
c369e8e5b6
fix(capture/windows): fix capture when using the basic render driver ( #3531 )
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* fix(capture/windows): fix capture when using the basic render driver
* chore(tests): remove now unnecessary TESTS_SOFTWARE_ENCODER_UNAVAILABLE option
2025-01-12 16:05:18 -06:00
ns6089
7ce8547d6e
fix(win/video): don't offload chroma subsampling math to texture sampler when downscaling ( #3014 )
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* Don't use sampler math for chroma if downscaling
* Correct portrait rotation offsets
2024-09-02 19:02:05 -05:00
ns6089
170f4dd181
fix(win/qsv): skip unsupported 4:4:4 codecs ( #3029 )
2024-08-19 08:30:13 -04:00
ns6089
bfdfcebc80
feat(win/video): support native YUV 4:4:4 encoding ( #2533 )
2024-08-16 13:41:27 -04:00
ReenigneArcher
1dd4b68e1c
docs(src): add examples alias and general cleanup ( #2763 )
2024-06-28 08:34:14 -04:00
ReenigneArcher
acd9ae606e
docs: more doxygen fixes ( #2736 )
2024-06-21 01:34:27 +00:00
Tejas Rao
287ac4c0fb
feat(win): new capture method, Windows.Graphics.Capture ( #2580 )
2024-05-27 18:16:14 +00:00
ReenigneArcher
2af0ce364d
Revert "Add capture using WinRT Windows.Graphics.Capture API." ( #2320 )
2024-03-29 12:43:44 -04:00
Tejas Rao
8f1692a5ac
Add capture using WinRT Windows.Graphics.Capture API. ( #2149 )
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Co-authored-by: ReenigneArcher <42013603+ReenigneArcher@users.noreply.github.com >
2024-03-27 23:47:26 -04:00
ReenigneArcher
89e8b9628c
ci(tests): add test framework ( #1603 )
2024-03-24 19:52:24 -04:00
Cameron Gutman
7cdd156bce
Fix heap corruption with cursor pixel counts that aren't divisible by 8
2024-03-07 19:01:36 -06:00
Cameron Gutman
75a97883e7
Rework dummy image handling to avoid RTX HDR driver bug
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As a side effect, it avoids useless allocations and uploads of
a zeroed memory buffer to clear the dummy image textures.
2024-03-01 01:09:10 -06:00
Cameron Gutman
69a3edd9b0
Use Win32 APIs for UTF-16<->UTF-8 conversion
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std::codecvt is deprecated since C++17 and broken for some characters/locales
2024-02-12 18:43:44 -06:00
ReenigneArcher
0aa4f06c39
refactor(logging): separate logging from main ( #2110 )
2024-02-07 09:59:24 -05:00
ns6089
974c4bd4a1
Remove unused shader input layout
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We don't use SV_Position in our vertex shaders.
2023-10-05 23:06:40 -05:00
ns6089
7f2b96b3e0
Refactor shaders
2023-10-05 23:06:40 -05:00
ns6089
2086cad96e
Support #include in dx shader compiler
2023-10-05 23:06:40 -05:00
ns6089
e98d7577bb
Support capturing rotated displays on Windows ( #1602 )
2023-09-13 10:34:26 -04:00
ns6089
8b40fa6dd5
nvenc: new config page
2023-09-07 18:03:19 -05:00
ns6089
4094fef67a
Bind constant buffers where you define them
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And remove possible slot collisions.
2023-09-05 21:32:37 -05:00
ns6089
d2a634ee09
Don't check AccumulatedFrames
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AMF doesn't do it and MSDN is unclear about it.
2023-08-27 13:13:43 -05:00
Cameron Gutman
ef2279d627
Allow the display to reject unsupported codecs
2023-08-26 12:38:24 -05:00
Cameron Gutman
190c9b4216
Move AMF version check into display_vram_t to avoid blocking software encoding
2023-08-19 18:36:48 -05:00
ns6089
68fa43a61c
Add standalone NVENC encoder
2023-08-13 07:01:09 -05:00
Casey Korver
b1ffa8a6c5
Correct typos in comments
2023-07-08 18:56:27 -05:00
Cameron Gutman
fabadaad2a
Fix const-correctness bugs in uniq_ptr and code that uses it
2023-05-11 20:52:44 -05:00
ReenigneArcher
4ca6dc6c8e
docs: update file level doxygen blocks ( #1258 )
2023-05-07 18:12:39 -04:00
ReenigneArcher
979f7f4e60
docs: improvements to source code documentation ( #1236 )
2023-05-07 15:01:44 -04:00
ns6089
bd533dc31b
Extend packet header with frame processing latency
2023-05-02 23:41:13 -05:00
ns6089
7da33f7951
Remove unnecessary reference
2023-04-15 15:16:14 -05:00
ns6089
045d4b81a4
Switch between img and surface in last frame
2023-04-15 15:16:14 -05:00
Cameron Gutman
242a146712
Add DXGI_FORMAT_B8G8R8X8_UNORM as a supported capture format
2023-04-14 19:34:06 -05:00
Cameron Gutman
b5c8bbaa24
Fix color conversion for SDR FP16 capture formats
2023-04-14 19:34:06 -05:00
ns6089
eed27d3c0a
Decrease normal capture buffer to single image
2023-04-11 18:17:48 -05:00
Cameron Gutman
a9b7fd7fa3
Remove useless Flush() call
2023-04-08 20:36:23 -05:00
ns6089
abf4ab42a0
Don't zero-initialize non-dummy textures
2023-04-08 19:41:22 -05:00
Cameron Gutman
f04d5e12de
Combine the separate HDR and SDR capture formats
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Since we support multi-encoding from a single display context, we have
to ensure our capture format allows for HDR color even if the initial
encoding session is SDR.
2023-04-06 22:37:05 -05:00
ReenigneArcher
21eb4eb6dd
clang: adjust formatting rules ( #1015 )
2023-03-27 21:45:29 -04:00
Cameron Gutman
bcd5188ac5
Implement HDR support for Windows ( #825 )
2023-01-25 19:48:55 -06:00