Files
Sunshine/src/video_colorspace.h

63 lines
1.8 KiB
C++

/**
* @file src/video_colorspace.h
* @brief Declarations for colorspace functions.
*/
#pragma once
extern "C" {
#include <libavutil/pixfmt.h>
}
namespace video {
enum class colorspace_e {
rec601, ///< Rec. 601
rec709, ///< Rec. 709
bt2020sdr, ///< Rec. 2020 SDR
bt2020, ///< Rec. 2020 HDR
};
struct sunshine_colorspace_t {
colorspace_e colorspace;
bool full_range;
unsigned bit_depth;
};
bool colorspace_is_hdr(const sunshine_colorspace_t &colorspace);
// Declared in video.h
struct config_t;
sunshine_colorspace_t colorspace_from_client_config(const config_t &config, bool hdr_display);
struct avcodec_colorspace_t {
AVColorPrimaries primaries;
AVColorTransferCharacteristic transfer_function;
AVColorSpace matrix;
AVColorRange range;
int software_format;
};
avcodec_colorspace_t avcodec_colorspace_from_sunshine_colorspace(const sunshine_colorspace_t &sunshine_colorspace);
struct alignas(16) color_t {
float color_vec_y[4];
float color_vec_u[4];
float color_vec_v[4];
float range_y[2];
float range_uv[2];
};
/**
* @brief Get static RGB->YUV color conversion matrix.
* This matrix expects RGB input in UNORM (0.0 to 1.0) range and doesn't perform any
* gamut mapping or gamma correction.
* @param colorspace Targeted YUV colorspace.
* @param unorm_output Whether the matrix should produce output in UNORM or UINT range.
* @return `const color_t*` that contains RGB->YUV transformation vectors.
* Components `range_y` and `range_uv` are there for backwards compatibility
* and can be ignored in the computation.
*/
const color_t *color_vectors_from_colorspace(const sunshine_colorspace_t &colorspace, bool unorm_output);
} // namespace video